Sprint, then Fly: A Workshop Teaching Agile Methodologies with Paper Airplanes
Mark Frydenberg Bentley University
David Yates Bentley University
Julie Kukesh Mendix, Inc.
Objectives This workshop implements the simulation described in our accompanying conference paper, "Sprint, then Fly:
Teaching Agile Methodologies with Paper Airplanes."
The simulation introduces waterfall and agile methodologies by placing participants as members of development teams whose task is to build as many paper airplanes as possible in fixed period of time that fly successfully over a specified distance. Through this simulation game, participants learn the roles, processes, and challenges of each development methodology. Participants track their team’s progress throughout the activity, so they can draw conclusions about the benefits and challenges of each approach.
After the exercise, the facilitators will lead a discussion about lessons learned and teaching tips to bring this activity back to your classroom.
Targeted Attendees Instructors of technology concepts, software development, information systems, app development, and systems analysis and design courses would benefit from this workshop, as it aligns with their curricula.
Recommended Citation: Frydenberg, M., Yates, D., Kukesh, J., (2017). Sprint, then Fly: A Workshop Teaching Agile Methodologies with Paper Airplanes. Proceedings of the EDSIG Conference, (2017) n.4440, Austin, Texas